Ann Rosén

News Memory, 1994

 

 

Resident in
Stockholm
Sweden

 

LUST 2000

HETTA, 2000

INAMINADINA, 2000

IFRÅN, 2000

I LAG, 2000

FOTBOLL , 1999

GODIS TILL BARNEN, 1999

ANNONS/Ad.1999-2000

FÖRBAND, 1998

PORT 1998

FRUKOST (Breakfast Action) 1996

RASTPLATS, 1995

ROLL, 1995

GROP, 1994

NEWS MEMORY, 1994

PLEASURE GARDEN 1994

LINKS

News Memory was first staged in Stockholm 1994.

Created with the help from, Kari Andén-Papadopoulos, Bernt Arell, Breda Beban, Tore Berger, Ingamaj Beck, Daniel Birnbaum, Brian Catling, Cecilia Edefalk, Lennart E Fahlén, Jårg Geismar, Elisabeth Haitto, CM von Hausswolff, Hrvoje Horvatic', Annica Karlsson Rixon, Robin Klassnik, Donald E Knaub, Torbjörn Limé, Monica Nieckels, John Peter Nilsson, Lizzie Olsson Arle, Margareta Orreblad, Kristina Riegert, Laura Ruggeri, Gertrud Sandqvist, Tom Sandqvist, Martin Sjöberg, Göran Smedfors, Karsten Thurfjell, Irene Vestman and Fredrik Wretman whom I asked to send me various news items of their choosing.

NewsMemory is an interactive sculpture, a process, gameboard, an open ended game that can deal with the consequences and conflicts of rules, the importance and meaning of news, social rules, hierarchical structures, communication strategies, political and social patterns, the influence of mass-media, or whatever you wish/like/want.

NewsMemory can be played infinitely and has therefore no firm rules - only specific pre-requisites which gives the participants the possibilities to play as they wish.
The staging of NewsMemory has differed very much from one occasion to another depending on the number of participants, their relation to me, to each other and the site. A small room with specially invited people and a museum filled with people walking around are of course two different things resulting in different meetings and reactions, but that does not mean that one is better than the other. Just different.

I have often been asked: What do you want us to do? Why are there no rules? What do you wish to happen? My reply: make your own choice, make the rules you need. If I were to write the rules it would preclude the possibilities for an infinite game. My role is to set up the prerequisites

© Ann Rosén 1994